Category Archives: Gaming

E3 Part II: The Tools and the Tech that Make it Interesting

This second part of my E3 coverage takes a deeper look at some of the technology working behind the scenes that make these games so remarkable. There is so much attention given to covering the games at E3 and giving … Continue reading

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E3 Part I: The Big Three Take Their Positions

THE BRIEF  –  E3 Part I: The Big Three Take Their Positions This year’s revamped, revitalized E3 could not have come at a better time for the industry. With the global economic meltdown it was serendipity that E3 organizers decided … Continue reading

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The Brief: GDC 09 Coverage

GDC 09: The Changing Face of Game Development and Market Trends New Development Trends for Game Developers This was perhaps the most exciting, invigorating Game Developer Conference I have attended, and I’ve been attending GDC since1995. There is a growing … Continue reading

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Let’s Compare: Oscars’ Best Feature Film to Gaming Revenue

Something caught my eye yesterday morning as I read the WSJ. I was reading about the Oscars Ceremony, which I actually enjoyed despite critic reviews, and saw the 5 pictures nominated for best picture combined only grossed $184 million domestically … Continue reading

Posted in Entertainment, Gaming | 1 Comment

Working out the kinks

Bear with me while I learn my way around the blogging world. I cover current topics relating to the complexities of creating digital entertainment for gaming, online and mobile platforms. This Blog will address the business opportunities and trends impacting … Continue reading

Posted in Entertainment, Game Development, Gaming, Gaming Pipelines, Middleware, Tools | Leave a comment